Files
dusklight/include/d/actor/d_a_obj_flag.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

40 lines
823 B
C++

#ifndef D_A_OBJ_FLAG_H
#define D_A_OBJ_FLAG_H
#include "f_op/f_op_actor_mng.h"
class FlagJoint_c {
public:
/* 80BEC3BC */ ~FlagJoint_c();
/* 80BEC4E0 */ FlagJoint_c();
};
/**
* @ingroup actors-objects
* @class daObjFlag_c
* @brief Flag 1
*
* @details
*
*/
class daObjFlag_c : public fopAc_ac_c {
public:
/* 80BEB778 */ void create_init();
/* 80BEB8F0 */ void initBaseMtx();
/* 80BEB984 */ void getJointAngle(csXyz*, int);
/* 80BEB9AC */ void calcJointAngle();
/* 80BEBC58 */ void calcAngleSwingZ(FlagJoint_c*, f32);
/* 80BEBDAC */ void calcAngleSwingX(FlagJoint_c*, f32);
/* 80BEBE64 */ void getSwingY(f32);
static u8 const M_attr[52];
private:
/* 0x568 */ u8 field_0x568[0x5ec - 0x568];
};
STATIC_ASSERT(sizeof(daObjFlag_c) == 0x5ec);
#endif /* D_A_OBJ_FLAG_H */