mirror of
https://github.com/TwilitRealm/dusklight
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178194ccb2
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
43 lines
931 B
C++
43 lines
931 B
C++
#ifndef D_A_OBJ_FLAG3_H
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#define D_A_OBJ_FLAG3_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjFlag3_c
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* @brief Flag 3
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*
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* @details
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*
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*/
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class daObjFlag3_c : public fopAc_ac_c {
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public:
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/* 80BEEA78 */ void createHeap();
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/* 80BEED3C */ void execute();
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/* 80BEF700 */ ~daObjFlag3_c();
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/* 80BEF95C */ void create();
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/* 80BEFBC4 */ void create_init();
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static u8 const M_attr[20];
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private:
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/* 0x568 */ u8 field_0x568[0x1340 - 0x568];
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};
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STATIC_ASSERT(sizeof(daObjFlag3_c) == 0x1340);
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class FlagCloth2_c {
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public:
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/* 80BEEDE4 */ void execute();
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/* 80BEEF74 */ void calcFlagNormal(cXyz*, int);
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/* 80BEF278 */ void calcFlagFactor(cXyz*, cXyz*, cXyz*, int);
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/* 80BEF790 */ ~FlagCloth2_c();
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/* 80BEFD08 */ void initFlagPos(cXyz*, fopAc_ac_c*);
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/* 80BF00A0 */ void draw();
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/* 80BF0434 */ void getTargetPos();
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};
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#endif /* D_A_OBJ_FLAG3_H */
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