mirror of
https://github.com/TwilitRealm/dusklight
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178194ccb2
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
43 lines
1.0 KiB
C++
43 lines
1.0 KiB
C++
#ifndef D_A_OBJ_GANONWALL_H
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#define D_A_OBJ_GANONWALL_H
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjGWall_c
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* @brief Gannon Wall
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*
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* @details
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*
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*/
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class daObjGWall_c : public fopAc_ac_c {
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public:
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/* 80BF4D18 */ void initBaseMtx();
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/* 80BF4D54 */ void setBaseMtx();
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/* 80BF4DA8 */ int Create();
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/* 80BF4E8C */ int CreateHeap();
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/* 80BF4FF0 */ int create();
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/* 80BF50A4 */ int execute();
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/* 80BF50CC */ int checkDraw();
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/* 80BF5168 */ int draw();
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/* 80BF5530 */ int _delete();
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u32 getEventBit1() { return fopAcM_GetParamBit(this, 0, 10); }
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u32 getEventBit2() { return fopAcM_GetParamBit(this, 10, 10); }
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private:
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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/* 0x570 */ J3DModel* mpModel;
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/* 0x574 */ mDoExt_btkAnm* mpBtkAnm;
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/* 0x578 */ u16 field_0x578;
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/* 0x57A */ u16 field_0x57a;
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/* 0x57C */ s16 field_0x57c;
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};
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STATIC_ASSERT(sizeof(daObjGWall_c) == 0x580);
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#endif /* D_A_OBJ_GANONWALL_H */
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