Files
dusklight/include/d/actor/d_a_obj_ita.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

40 lines
838 B
C++

#ifndef D_A_OBJ_ITA_H
#define D_A_OBJ_ITA_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjIta_c
* @brief Plank
*
* @details
*
*/
class daObjIta_c : public fopAc_ac_c {
public:
/* 80C283AC */ void Search_Ymb();
/* 80C28674 */ void Check_RideOn();
/* 80C28788 */ void initBaseMtx();
/* 80C287B4 */ void setBaseMtx();
/* 80C28928 */ void create();
/* 80C28BB0 */ void CreateHeap();
/* 80C28C28 */ void Create();
/* 80C28C70 */ void Execute(f32 (**)[3][4]);
/* 80C290AC */ void Draw();
/* 80C29150 */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x8dc - 0x568];
};
STATIC_ASSERT(sizeof(daObjIta_c) == 0x8dc);
class daObj_ITA_HIO_c {
public:
/* 80C2836C */ daObj_ITA_HIO_c();
/* 80C29184 */ ~daObj_ITA_HIO_c();
};
#endif /* D_A_OBJ_ITA_H */