Files
dusklight/include/d/actor/d_a_obj_kaisou.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

33 lines
685 B
C++

#ifndef D_A_OBJ_KAISOU_H
#define D_A_OBJ_KAISOU_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjKaisou_c
* @brief Seaweed
*
* @details
*
*/
class daObjKaisou_c : public fopAc_ac_c {
public:
/* 80C34058 */ void ctrlJoint(J3DJoint*, J3DModel*);
/* 80C34390 */ void initCcCylinder();
/* 80C343F0 */ void setCcCylinder();
/* 80C34438 */ void ObjHit();
/* 80C34824 */ void Execute();
/* 80C34A98 */ void Delete();
/* 80C34ACC */ void setBaseMtx();
/* 80C34BD8 */ void create();
private:
/* 0x568 */ u8 field_0x568[0x79c - 0x568];
};
STATIC_ASSERT(sizeof(daObjKaisou_c) == 0x79c);
#endif /* D_A_OBJ_KAISOU_H */