Files
dusklight/include/d/actor/d_a_obj_klift00.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

38 lines
795 B
C++

#ifndef D_A_OBJ_KLIFT00_H
#define D_A_OBJ_KLIFT00_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjKLift00_c
* @brief Water Wheel Lift?
*
* @details
*
*/
class daObjKLift00_c : public fopAc_ac_c {
public:
struct ChainPos {
/* 8058C338 */ ~ChainPos();
/* 8058C374 */ ChainPos();
};
/* 8058B02C */ void create1st();
/* 8058B0D0 */ void setMtx();
/* 8058B4B0 */ void rideActor(fopAc_ac_c*);
/* 8058B5EC */ void CreateHeap();
/* 8058B77C */ void Create();
/* 8058B97C */ void Execute(f32 (**)[3][4]);
/* 8058BEEC */ void Draw();
/* 8058C014 */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x1160 - 0x568];
};
STATIC_ASSERT(sizeof(daObjKLift00_c) == 0x1160);
#endif /* D_A_OBJ_KLIFT00_H */