Files
dusklight/include/d/actor/d_a_obj_knBullet.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

33 lines
699 B
C++

#ifndef D_A_OBJ_KNBULLET_H
#define D_A_OBJ_KNBULLET_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjKnBullet_c
* @brief Hero's Shade Energy Ball? (Knight Bullet)
*
* @details
*
*/
class daObjKnBullet_c : public fopAc_ac_c {
public:
/* 80C47118 */ void Create();
/* 80C47300 */ void Execute();
/* 80C47480 */ bool Draw();
/* 80C47488 */ bool Delete();
/* 80C47490 */ void setBaseMtx();
/* 80C474E8 */ void col_init();
/* 80C47558 */ void col_chk();
/* 80C477B4 */ void hitPrtclSet();
private:
/* 0x568 */ u8 field_0x568[0x71c - 0x568];
};
STATIC_ASSERT(sizeof(daObjKnBullet_c) == 0x71c);
#endif /* D_A_OBJ_KNBULLET_H */