Files
dusklight/include/d/actor/d_a_obj_lv6elevta.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

35 lines
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C++

#ifndef D_A_OBJ_LV6ELEVTA_H
#define D_A_OBJ_LV6ELEVTA_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjLv6ElevtA_c
* @brief Temple of Time Elevator
*
* @details
*
*/
class daObjLv6ElevtA_c : public fopAc_ac_c {
public:
/* 80C82D38 */ void create1st();
/* 80C82DC8 */ void setMtx();
/* 80C82E38 */ void CreateHeap();
/* 80C82EA8 */ void Create();
/* 80C83028 */ void eventStart();
/* 80C830BC */ void moveAngle(void*);
/* 80C8321C */ void Execute(f32 (**)[3][4]);
/* 80C83538 */ void Draw();
/* 80C835DC */ void Delete();
/* 80C83764 */ ~daObjLv6ElevtA_c();
private:
/* 0x568 */ u8 field_0x568[0x628 - 0x568];
};
STATIC_ASSERT(sizeof(daObjLv6ElevtA_c) == 0x628);
#endif /* D_A_OBJ_LV6ELEVTA_H */