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https://github.com/TwilitRealm/dusklight
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178194ccb2
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
#ifndef D_A_OBJ_LV9SWSHUTTER_H
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#define D_A_OBJ_LV9SWSHUTTER_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daLv9SwShutter_c
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* @brief Hyrule Castle Switch Shutter
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*
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* @details
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*
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*/
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class daLv9SwShutter_c : public fopAc_ac_c {
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public:
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/* 80C8CF38 */ void setBaseMtx();
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/* 80C8CFD4 */ void CreateHeap();
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/* 80C8D040 */ void create();
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/* 80C8D168 */ void Execute(f32 (**)[3][4]);
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/* 80C8D1B8 */ void moveShutter();
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/* 80C8D2BC */ void init_modeWait();
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/* 80C8D2C8 */ void modeWait();
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/* 80C8D2CC */ void init_modeOpen();
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/* 80C8D2D8 */ void modeOpen();
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/* 80C8D440 */ void init_modeClose();
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/* 80C8D458 */ void modeClose();
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/* 80C8D5D0 */ void Draw();
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/* 80C8D674 */ void Delete();
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private:
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/* 0x568 */ u8 field_0x568[0x5b4 - 0x568];
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};
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STATIC_ASSERT(sizeof(daLv9SwShutter_c) == 0x5b4);
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class daLv9SwShutter_HIO_c {
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public:
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/* 80C8CEAC */ daLv9SwShutter_HIO_c();
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/* 80C8D730 */ ~daLv9SwShutter_HIO_c();
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};
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#endif /* D_A_OBJ_LV9SWSHUTTER_H */
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