Files
dusklight/include/d/actor/d_a_obj_nameplate.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

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#ifndef D_A_OBJ_NAMEPLATE_H
#define D_A_OBJ_NAMEPLATE_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_cc_d.h"
/**
* @ingroup actors-objects
* @class daObjNameplate_c
* @brief Ordon Village Nameplate
*
* @details
*
*/
class daObjNameplate_c : public fopAc_ac_c {
public:
/* 80594098 */ void create_init();
/* 8059415C */ void initBaseMtx();
/* 8059417C */ void setBaseMtx();
/* 80594248 */ void initCcSphere();
/* 805942B8 */ void setCcSphere();
/* 8059434C */ void calcAngle();
/* 805945CC */ void calcSpring();
/* 80594754 */ void checkHitAngle();
/* 805947F8 */ void messageProc();
static u8 const M_attr[32];
private:
/* 0x568 */ u8 field_0x568[0x780 - 0x568];
};
STATIC_ASSERT(sizeof(daObjNameplate_c) == 0x780);
struct daObj {
public:
/* 80037900 */ void HitSeStart(cXyz const*, int, dCcD_GObjInf const*, u32);
};
#endif /* D_A_OBJ_NAMEPLATE_H */