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https://github.com/TwilitRealm/dusklight
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178194ccb2
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
38 lines
865 B
C++
38 lines
865 B
C++
#ifndef D_A_OBJ_ONSEN_H
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#define D_A_OBJ_ONSEN_H
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#include "d/d_bg_s_movebg_actor.h"
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#include "d/d_com_inf_game.h"
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/**
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* @ingroup actors-objects
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* @class daObjOnsen_c
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* @brief Hot Spring
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*
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* @details
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*
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*/
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class daObjOnsen_c : public dBgS_MoveBgActor {
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public:
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/* 80CA7B58 */ void initBaseMtx();
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/* 80CA7BB0 */ void setBaseMtx();
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/* 80CA7C28 */ int Create();
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/* 80CA7C74 */ int CreateHeap();
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/* 80CA7E44 */ int create1st();
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/* 80CA7EEC */ int Execute(Mtx**);
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/* 80CA7F1C */ int Draw();
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/* 80CA8008 */ int Delete();
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u32 getType() { return fopAcM_GetParamBit(this, 0, 8); }
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhaseReq;
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/* 0x5A8 */ J3DModel* mpModel[2];
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/* 0x5B0 */ mDoExt_btkAnm* mpBtk;
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/* 0x5B4 */ u8 mType;
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};
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STATIC_ASSERT(sizeof(daObjOnsen_c) == 0x5B8);
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#endif /* D_A_OBJ_ONSEN_H */
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