Files
dusklight/include/d/actor/d_a_obj_rcircle.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

38 lines
896 B
C++

#ifndef D_A_OBJ_RCIRCLE_H
#define D_A_OBJ_RCIRCLE_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjRCircle_c
* @brief River Circle
*
* @details
*
*/
class daObjRCircle_c : public fopAc_ac_c, public request_of_phase_process_class {
public:
/* 80CB8678 */ daObjRCircle_c();
/* 80CB874C */ virtual ~daObjRCircle_c();
/* 80CB8814 */ int createHeap();
/* 80CB8928 */ int create();
/* 80CB8A28 */ int Delete();
/* 80CB8A5C */ int draw();
/* 80CB8B28 */ int execute();
/* 80CB8BE4 */ void init();
/* 80CB8BF0 */ void setModelMtx();
int getSwBit() { return fopAcM_GetParamBit(this, 0, 8) & 0xFF; }
private:
/* 0x574 */ mDoExt_brkAnm mBrk;
/* 0x58C */ mDoExt_btkAnm mBtk;
/* 0x5A4 */ J3DModel* mpModel;
/* 0x5A8 */ u8 mSwitch;
};
STATIC_ASSERT(sizeof(daObjRCircle_c) == 0x5AC);
#endif /* D_A_OBJ_RCIRCLE_H */