mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-24 15:00:55 -04:00
178194ccb2
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
35 lines
593 B
C++
35 lines
593 B
C++
#ifndef D_A_OBJ_RW_H
|
|
#define D_A_OBJ_RW_H
|
|
|
|
#include "f_op/f_op_actor_mng.h"
|
|
#include "d/d_cc_d.h"
|
|
|
|
/**
|
|
* @ingroup actors-objects
|
|
* @class obj_rw_class
|
|
* @brief Wild Boar Roast
|
|
*
|
|
* @details
|
|
*
|
|
*/
|
|
class obj_rw_class : public fopAc_ac_c {
|
|
private:
|
|
/* 0x568 */ u8 field_0x568[0xe3c - 0x568];
|
|
};
|
|
|
|
STATIC_ASSERT(sizeof(obj_rw_class) == 0xe3c);
|
|
|
|
struct daObj {
|
|
public:
|
|
/* 80037900 */ void HitSeStart(cXyz const*, int, dCcD_GObjInf const*, u32);
|
|
};
|
|
|
|
class daOBJ_RW_HIO_c {
|
|
public:
|
|
/* 80CC298C */ daOBJ_RW_HIO_c();
|
|
/* 80CC3A5C */ ~daOBJ_RW_HIO_c();
|
|
};
|
|
|
|
|
|
#endif /* D_A_OBJ_RW_H */
|