mirror of
https://github.com/TwilitRealm/dusklight
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178194ccb2
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
38 lines
892 B
C++
38 lines
892 B
C++
#ifndef D_A_OBJ_TMOON_H
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#define D_A_OBJ_TMOON_H
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#include "d/d_com_inf_game.h"
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/**
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* @ingroup actors-objects
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* @class daObjTMoon_c
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* @brief Howling Moon
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*
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* @details
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*
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*/
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class daObjTMoon_c : public fopAc_ac_c {
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public:
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/* 80D12BB8 */ void initBaseMtx();
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/* 80D12BF4 */ void setBaseMtx();
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/* 80D12C48 */ int Create();
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/* 80D12C9C */ int CreateHeap();
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/* 80D12D0C */ int create();
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/* 80D12DC0 */ int execute();
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/* 80D12EB4 */ int draw();
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/* 80D12EDC */ int _delete();
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u32 getEventBit1() { return fopAcM_GetParamBit(this, 0, 10); }
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u32 getEventBit2() { return fopAcM_GetParamBit(this, 10, 10); }
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private:
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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/* 0x570 */ J3DModel* mpModel;
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/* 0x574 */ u16 field_0x574;
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/* 0x576 */ u16 field_0x576;
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};
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STATIC_ASSERT(sizeof(daObjTMoon_c) == 0x578);
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#endif /* D_A_OBJ_TMOON_H */
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