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https://github.com/TwilitRealm/dusklight
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178194ccb2
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
41 lines
1003 B
C++
41 lines
1003 B
C++
#ifndef D_A_OBJ_TOBYHOUSE_H
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#define D_A_OBJ_TOBYHOUSE_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daObjTobyHouse_c
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* @brief Fyer's House
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*
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* @details
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*
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*/
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class daObjTobyHouse_c : public fopAc_ac_c {
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public:
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/* 80D15F0C */ void initBaseMtx();
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/* 80D15F48 */ void setBaseMtx();
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/* 80D15FE0 */ void Create();
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/* 80D161A4 */ void CreateHeap();
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/* 80D163F0 */ void create1st();
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/* 80D164C0 */ void Execute(f32 (**)[3][4]);
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/* 80D16560 */ void action();
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/* 80D1661C */ void actionWait();
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/* 80D166E0 */ void actionOrderEvent();
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/* 80D167BC */ void actionEvent();
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/* 80D16860 */ void actionDead();
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/* 80D16864 */ void demoProc();
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/* 80D171C0 */ void sceneChange();
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/* 80D17230 */ void Draw();
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/* 80D17374 */ void checkLODModel();
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/* 80D174F8 */ void Delete();
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private:
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/* 0x568 */ u8 field_0x568[0x600 - 0x568];
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};
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STATIC_ASSERT(sizeof(daObjTobyHouse_c) == 0x600);
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#endif /* D_A_OBJ_TOBYHOUSE_H */
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