Files
dusklight/include/d/actor/d_a_obj_waterfall.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

35 lines
755 B
C++

#ifndef D_A_OBJ_WATERFALL_H
#define D_A_OBJ_WATERFALL_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjWaterFall_c
* @brief Waterfall
*
* @details
*
*/
class daObjWaterFall_c : public fopAc_ac_c {
public:
/* 80D2ED14 */ void search_bomb();
/* 80D2F034 */ void search_arrow();
/* 80D2F324 */ void initBaseMtx();
/* 80D2F344 */ void setBaseMtx();
/* 80D2F39C */ void Create();
/* 80D2F5A0 */ void create();
/* 80D2F984 */ void execute();
/* 80D2FA6C */ void push_player();
/* 80D2FC94 */ bool draw();
/* 80D2FC9C */ void _delete();
private:
/* 0x568 */ u8 field_0x568[0x9cc - 0x568];
};
STATIC_ASSERT(sizeof(daObjWaterFall_c) == 0x9cc);
#endif /* D_A_OBJ_WATERFALL_H */