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https://github.com/TwilitRealm/dusklight
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178194ccb2
* switch to dtk setup * some cleanup / fixes * cleanup d_a_alink literals * Restore doxygen, update CI & README.md (#1) * Fix build image ref (#2) --------- Co-authored-by: Luke Street <luke@street.dev>
34 lines
862 B
C++
34 lines
862 B
C++
#ifndef D_A_SCENE_EXIT_H
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#define D_A_SCENE_EXIT_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-unsorted
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* @class daScex_c
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* @brief Scene Exit
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*
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* @details
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*
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*/
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class daScex_c : public fopAc_ac_c {
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public:
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daScex_c() {}
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/* 80485838 */ int checkWork();
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/* 80485A50 */ int execute();
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u8 getArg1() { return (fopAcM_GetParam(this) >> 8) & 0xFF; }
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u8 getArg0() { return fopAcM_GetParam(this); }
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u32 getSwNo() { return fopAcM_GetParam(this) >> 0x18; }
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u16 getOffEventBit() { return home.angle.z & 0xFFF; }
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u16 getOnEventBit() { return home.angle.x & 0xFFF; }
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u8 getPathID() { return (fopAcM_GetParam(this) >> 0x10) & 0xFF; }
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void setSceneChangeOK() { mSceneChangeOK = true; }
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/* 0x568 */ Mtx mMatrix;
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/* 0x598 */ u8 field_0x598;
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/* 0x599 */ bool mSceneChangeOK;
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};
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#endif /* D_A_SCENE_EXIT_H */
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