Files
dusklight/include/d/actor/d_a_scene_exit.h
T
TakaRikka 178194ccb2 switch to dtk setup (#2203)
* switch to dtk setup

* some cleanup / fixes

* cleanup d_a_alink literals

* Restore doxygen, update CI & README.md (#1)

* Fix build image ref (#2)

---------

Co-authored-by: Luke Street <luke@street.dev>
2024-10-10 08:29:58 -06:00

34 lines
862 B
C++

#ifndef D_A_SCENE_EXIT_H
#define D_A_SCENE_EXIT_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-unsorted
* @class daScex_c
* @brief Scene Exit
*
* @details
*
*/
class daScex_c : public fopAc_ac_c {
public:
daScex_c() {}
/* 80485838 */ int checkWork();
/* 80485A50 */ int execute();
u8 getArg1() { return (fopAcM_GetParam(this) >> 8) & 0xFF; }
u8 getArg0() { return fopAcM_GetParam(this); }
u32 getSwNo() { return fopAcM_GetParam(this) >> 0x18; }
u16 getOffEventBit() { return home.angle.z & 0xFFF; }
u16 getOnEventBit() { return home.angle.x & 0xFFF; }
u8 getPathID() { return (fopAcM_GetParam(this) >> 0x10) & 0xFF; }
void setSceneChangeOK() { mSceneChangeOK = true; }
/* 0x568 */ Mtx mMatrix;
/* 0x598 */ u8 field_0x598;
/* 0x599 */ bool mSceneChangeOK;
};
#endif /* D_A_SCENE_EXIT_H */