mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-24 06:50:43 -04:00
7154ac08e1
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
20 lines
336 B
C
20 lines
336 B
C
#ifndef GDGEOMETRY_H
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#define GDGEOMETRY_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct _GXVtxDescList GXVtxDescList;
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void GDSetVtxDescv(GXVtxDescList*);
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void GDSetArray(GXAttr attr, const void* data, u8 stride);
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void GDSetArrayRaw(GXAttr attr, u32 data, u8 stride);
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#ifdef __cplusplus
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};
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#endif
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#endif /* GDGEOMETRY_H */
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