Files
dusklight/src/d/actor/d_a_obj_ikada.cpp
T
Huitzi 56890c32e8 Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-03-09 18:33:31 -07:00

223 lines
6.9 KiB
C++

/**
* @file d_a_obj_ikada.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_ikada.h"
#include "d/actor/d_a_player.h"
#include "d/d_s_play.h"
static f32 dummy() {
return 0.0f;
}
void daObjIkada_c::RideOn_Angle(s16& param_1, f32 param_2, s16 param_3, f32 param_4) {
cLib_addCalcAngleS(&param_1, param_3 * (param_2 / param_4), 1, 0x100, 1);
}
BOOL daObjIkada_c::Check_RideOn() {
daPy_py_c* player = daPy_getPlayerActorClass();
cXyz& pos = fopAcM_GetPosition(player);
f32 fVar4 = 0.0f;
s16 target = 0;
field_0x5d6 = 1;
s16 targetAngleY = cLib_targetAngleY(&current.pos, &pos);
f32 fVar1 = current.pos.abs(pos);
f32 fVar2 = fVar1 * cM_scos(targetAngleY - shape_angle.y);
f32 fVar3 = -fVar1 * cM_ssin(targetAngleY - shape_angle.y);
RideOn_Angle(field_0x5c8.x, fVar2, 0x200, 250.0f);
RideOn_Angle(field_0x5c8.z, fVar3, 0x200, 300.0f);
fVar4 = 0.0f;
field_0x5d6 = 1;
if (fopAcM_GetSpeedF(player) > fVar4) {
target = 0x400;
field_0x5ac = 0x150;
}
field_0x5d0 = HREG_F(3) * (1.0f - (std::abs(fVar2) / 2500.0f) * (1.0f - std::abs(fVar3) / 300.0f));
cLib_addCalc(&field_0x5a0, target, HREG_F(13) + 0.05f, 100.0f, 0.0f);
return FALSE;
}
void daObjIkada_c::initBaseMtx() {
fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
setBaseMtx();
}
void daObjIkada_c::setBaseMtx() {
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::ZXYrotM(shape_angle);
mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
MTXCopy(mDoMtx_stack_c::get(), mBgMtx);
}
static void rideCallBack(dBgW* param_1, fopAc_ac_c* a_this, fopAc_ac_c* param_3) {
daObjIkada_c* i_this = (daObjIkada_c*)a_this;
daPy_py_c* player = daPy_getPlayerActorClass();
if (i_this->field_0x5d6 == 0 && player->current.pos.y - player->old.pos.y < -1.0f) {
i_this->field_0x5a4 = -6.0f;
}
i_this->Check_RideOn();
}
static int daObjIkada_Draw(daObjIkada_c* i_this) {
return i_this->MoveBGDraw();
}
static int daObjIkada_Execute(daObjIkada_c* i_this) {
return i_this->MoveBGExecute();
}
static int daObjIkada_IsDelete(daObjIkada_c* i_this) {
return 1;
}
static int daObjIkada_Delete(daObjIkada_c* i_this) {
fpc_ProcID id = fopAcM_GetID(i_this);
i_this->MoveBGDelete();
return 1;
}
static char* l_arcName = "M_Ikada";
int daObjIkada_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, "M_Ikada.bmd");
JUT_ASSERT(82, modelData != NULL);
mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if (mpModel == NULL) {
return 0;
}
return 1;
}
cPhs_Step daObjIkada_c::create() {
fopAcM_ct(this, daObjIkada_c);
cPhs_Step phase = dComIfG_resLoad(&mPhase, l_arcName);
if (phase == cPhs_COMPLEATE_e) {
int dzb_id = dComIfG_getObjctResName2Index(l_arcName, "M_Ikada.dzb");
JUT_ASSERT(108, dzb_id != -1);
phase = MoveBGCreate(l_arcName, dzb_id, dBgS_MoveBGProc_TypicalRotY, 0xC00, NULL);
if (phase == cPhs_ERROR_e) {
return phase;
}
}
mBgc.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir, fopAcM_GetSpeed_p(this), NULL, NULL);
mAcchCir.SetWall(100.0f, 200.0f);
field_0x5d4 = cM_rndFX(32000.0f);
fopAcM_setCullSizeBox(this, -250.0f, -50.0f, -300.0f, 250.0f, 50.0f, 300.0f);
cXyz pos(current.pos.x, current.pos.y + 300.0f, current.pos.z);
if (fopAcM_wt_c::waterCheck(&pos)) {
current.pos.y = fopAcM_wt_c::getWaterY();
}
return phase;
}
static int daObjIkada_Create(fopAc_ac_c* a_this) {
daObjIkada_c* i_this = (daObjIkada_c*)a_this;
fpc_ProcID id = fopAcM_GetID(a_this);
return i_this->create();
}
int daObjIkada_c::Create() {
initBaseMtx();
mpBgW->SetRideCallback(rideCallBack);
return cPhs_COMPLEATE_e;
}
int daObjIkada_c::Execute(Mtx** mtx) {
daPy_py_c* player = daPy_getPlayerActorClass();
cXyz& unk = fopAcM_GetPosition(player);
cXyz pos(current.pos.x, current.pos.y + 300.0f, current.pos.z);
f32 posY = current.pos.y;
if (fopAcM_wt_c::waterCheck(&pos)) {
posY = fopAcM_wt_c::getWaterY();
}
#if DEBUG
field_0x5c4 = field_0x5c4 + (((TREG_S(1) + 0x350) + (HREG_F(1) + 2.0f)) * field_0x5a0 + field_0x5a4 * HREG_F(9));
#else
field_0x5c4 = field_0x5c4 + (((HREG_F(1) + 2.0f) * field_0x5a0) + 848.0f) + field_0x5a4 * HREG_F(9);
#endif
#if DEBUG
field_0x5c6 = field_0x5c6 + (((TREG_S(2) + 0x350) + (HREG_F(2) + 2.0f)) * field_0x5a0 + field_0x5a4 * HREG_F(9));
#else
field_0x5c6 = field_0x5c6 + (((HREG_F(2) + 2.0f) * field_0x5a0) + 848.0f) + field_0x5a4 * HREG_F(9);
#endif
cLib_addCalc(&current.pos.y, field_0x5d0 + (posY + field_0x5a4 * 11.0f + ((HREG_F(4) + 5.0f) * cM_ssin(field_0x5c6 + oREG_S(3) + field_0x5d4))),
0.1f, 15.0f, 0.1f);
cLib_addCalcAngleS(&shape_angle.x, field_0x5c8.x + (nREG_F(0) + 1.0f) * field_0x5ac * cM_ssin(oREG_S(1) + 0x2000 + field_0x5c4 + field_0x5d4), 2, 0x100, 1);
cLib_addCalcAngleS(&shape_angle.z, field_0x5c8.z + (nREG_F(1) + 1.0f) * field_0x5ac * cM_ssin(field_0x5c6 + oREG_S(2) + field_0x5d4), 2, 0x100, 1);
if (field_0x5d6 == 0) {
cLib_addCalcAngleS(&field_0x5c8.x, 0, 2, 0x100, 1);
cLib_addCalcAngleS(&field_0x5c8.z, 0, 2, 0x100, 1);
cLib_addCalc(&field_0x5d0, 0.0f, 0.2f, 100.0f, 0.0f);
cLib_addCalc(&field_0x5a0, 0.0f, HREG_F(13) + 0.05f, 100.0f, 0.0f);
}
cLib_addCalc(&field_0x5a4, 0.0f, 0.2f, 100.0f, 0.0f);
field_0x5d6 = 0;
field_0x5ac = 0x120;
fopAcM_posMoveF(this, mStts.GetCCMoveP());
*mtx = &mBgMtx;
setBaseMtx();
mBgc.CrrPos(dComIfG_Bgsp());
return 1;
}
int daObjIkada_c::Draw() {
g_env_light.settingTevStruct(16, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
dComIfGd_setListBG();
mDoExt_modelUpdateDL(mpModel);
dComIfGd_setList();
return 1;
}
int daObjIkada_c::Delete() {
dComIfG_resDelete(&mPhase, l_arcName);
return 1;
}
static actor_method_class l_daObjIkada_Method = {
(process_method_func)daObjIkada_Create,
(process_method_func)daObjIkada_Delete,
(process_method_func)daObjIkada_Execute,
(process_method_func)daObjIkada_IsDelete,
(process_method_func)daObjIkada_Draw,
};
actor_process_profile_definition g_profile_Obj_Ikada = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 3,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_Obj_Ikada_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(daObjIkada_c),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_Obj_Ikada_e,
/* Actor SubMtd */ &l_daObjIkada_Method,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e | fopAcStts_NOEXEC_e,
/* Group */ fopAc_ACTOR_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};