Files
dusklight/src/d/actor/d_a_obj_zcloth.cpp
T
Huitzi 56890c32e8 Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-03-09 18:33:31 -07:00

105 lines
2.8 KiB
C++

/**
* d_a_obj_zcloth.cpp
* Object - Zora Armor
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_zcloth.h"
#include "d/d_com_inf_game.h"
#include "d/d_item_data.h"
#include "d/d_a_itembase_static.h"
#include "f_pc/f_pc_name.h"
void daObjZCloth_c::initBaseMtx() {
mpModel->setBaseScale(scale);
setBaseMtx();
}
void daObjZCloth_c::setBaseMtx() {
mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
mDoMtx_stack_c::ZXYrotM(shape_angle.x, shape_angle.y, shape_angle.z);
mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
}
int daObjZCloth_c::Create() {
initBaseMtx();
fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
fopAcM_setCullSizeBox2(this, mpModel->getModelData());
return 1;
}
int daObjZCloth_c::create() {
fopAcM_ct(this, daObjZCloth_c);
m_itemNo = 0x31;
int phase = dComIfG_resLoad(&mPhase, dItem_data::getFieldArc(m_itemNo));
if (phase == cPhs_COMPLEATE_e) {
if (!fopAcM_entrySolidHeap(this, (heapCallbackFunc)CheckFieldItemCreateHeap, 0x2fb0)) {
return cPhs_ERROR_e;
}
else if (!Create()) {
return cPhs_ERROR_e;
}
}
return phase;
}
int daObjZCloth_c::execute() {
setBaseMtx();
return 1;
}
int daObjZCloth_c::draw() {
DrawBase();
return 1;
}
int daObjZCloth_c::_delete() {
dComIfG_resDelete(&mPhase, dItem_data::getFieldArc(m_itemNo));
return 1;
}
static int daObjZCloth_Draw(daObjZCloth_c* i_this) {
return i_this->draw();
}
static int daObjZCloth_Execute(daObjZCloth_c* i_this) {
return i_this->execute();
}
static int daObjZCloth_Delete(daObjZCloth_c* i_this) {
const fpc_ProcID procID = fopAcM_GetID(i_this);
return i_this->_delete();
}
static int daObjZCloth_Create(fopAc_ac_c* i_this) {
daObjZCloth_c* a_this = static_cast<daObjZCloth_c*>(i_this);
const fpc_ProcID procID = fopAcM_GetID(i_this);
return a_this->create();
}
static actor_method_class l_daObjZCloth_Method = {
(process_method_func)daObjZCloth_Create,
(process_method_func)daObjZCloth_Delete,
(process_method_func)daObjZCloth_Execute,
(process_method_func)NULL,
(process_method_func)daObjZCloth_Draw,
};
actor_process_profile_definition g_profile_Obj_ZoraCloth = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 7,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_Obj_ZoraCloth_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(daObjZCloth_c),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_Obj_ZoraCloth_e,
/* Actor SubMtd */ &l_daObjZCloth_Method,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
/* Group */ fopAc_ACTOR_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};