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dusklight/include/JSystem/JAudio2/JAISoundHandles.h
T
Pheenoh 7154ac08e1 d_a_e_fz work, doxygen revamp (#2127)
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute & execute

* demoDelete

* daE_FZ_Delete & _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md
2024-04-12 00:10:30 -06:00

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1.1 KiB
C++

#ifndef JAISOUNDHANDLES_H
#define JAISOUNDHANDLES_H
#include "JSystem/JAudio2/JAISound.h"
#include "JSystem/JUtility/JUTAssert.h"
class JAISound;
class JAISoundID;
/**
* @ingroup jsystem-jaudio
*
*/
class JAISoundHandle {
public:
JAISoundHandle() {sound_ = NULL;};
~JAISoundHandle() { releaseSound(); }
bool isSoundAttached() const { return sound_ != NULL; }
JAISound* operator->() const {
JUT_ASSERT(58, sound_ != 0);
return sound_;
}
operator bool() const { return isSoundAttached(); }
void releaseSound();
JAISound* getSound() { return sound_; }
JAISound* sound_; // member from assert in operator->()
};
/**
* @ingroup jsystem-jaudio
*
*/
class JAISoundHandles {
public:
JAISoundHandles(JAISoundHandle* pHandle, int param_1) {
mSoundHandle = pHandle;
numHandles_ = param_1;
};
JAISoundHandle& operator[](int n) { return mSoundHandle[n]; }
JAISoundHandle* getHandleSoundID(JAISoundID);
JAISoundHandle* getFreeHandle();
private:
JAISoundHandle* mSoundHandle;
int numHandles_;
};
#endif /* JAISOUNDHANDLES_H */