mirror of
https://github.com/TwilitRealm/dusklight
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7154ac08e1
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
18 lines
402 B
C++
18 lines
402 B
C++
#ifndef D_BG_D_BG_S_CAPT_POLY_H
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#define D_BG_D_BG_S_CAPT_POLY_H
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#include "d/bg/d_bg_s_chk.h"
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struct dBgS_CaptPoly;
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typedef void (*CaptPolyCallback)(dBgS_CaptPoly&, cBgD_Vtx_t*, u16, u16, u16, cM3dGPla*);
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struct dBgS_CaptPoly : public cBgS_Chk, public dBgS_Chk {
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public:
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cM3dGAab* GetBndP() { return &m_pos;}
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/* 0x2C */ cM3dGAab m_pos;
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/* 0x48 */ CaptPolyCallback m_callback;
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};
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#endif |