Files
dusklight/include/d/bg/d_bg_s_sph_chk.h
T
Pheenoh 7154ac08e1 d_a_e_fz work, doxygen revamp (#2127)
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute & execute

* demoDelete

* daE_FZ_Delete & _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md
2024-04-12 00:10:30 -06:00

22 lines
579 B
C++

#ifndef D_BG_D_BG_S_SPH_CHK_H
#define D_BG_D_BG_S_SPH_CHK_H
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "SSystem/SComponent/c_m3d_g_sph.h"
#include "d/bg/d_bg_s_chk.h"
struct cBgD_Vtx_t;
class dBgS_SphChk;
typedef void* (*SphChk_Callback)(dBgS_SphChk*, cBgD_Vtx_t*, int, int, int, cM3dGPla*, void*);
class dBgS_SphChk : public cM3dGSph, public cBgS_PolyInfo, public cBgS_Chk, public dBgS_Chk {
public:
/* 80078A14 */ dBgS_SphChk();
/* 80078AC0 */ virtual ~dBgS_SphChk();
/* 0x50 */ SphChk_Callback mCallback;
};
#endif /* D_BG_D_BG_S_SPH_CHK_H */