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https://github.com/TwilitRealm/dusklight
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7154ac08e1
* initial freezard actor struct + setActionMode OK * daE_FZ_Draw * setReflectAngle * mBoundSoundset * daE_FZ_Execute & execute * demoDelete * daE_FZ_Delete & _delete * CreateHeap * useHeapInit * cc_set * mtx_set * action WIP * way_gake_check * executeRollMove * executeMove * draw WIP * executeDamage * checkpoint * create * checkpoint * daE_FZ_c::executeWait * checkpoint * daE_FZ_c::damage_check almost done * rm asm * rm headers * setup_profile WIP + doxygen update * fix merge issues * docs fix? * fix2 * doxygen updates * setup g_profile_E_FZ, profile setup script WIP * update github actions * update progress.md
22 lines
579 B
C++
22 lines
579 B
C++
#ifndef D_BG_D_BG_S_SPH_CHK_H
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#define D_BG_D_BG_S_SPH_CHK_H
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#include "SSystem/SComponent/c_bg_s_poly_info.h"
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#include "SSystem/SComponent/c_m3d_g_sph.h"
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#include "d/bg/d_bg_s_chk.h"
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struct cBgD_Vtx_t;
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class dBgS_SphChk;
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typedef void* (*SphChk_Callback)(dBgS_SphChk*, cBgD_Vtx_t*, int, int, int, cM3dGPla*, void*);
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class dBgS_SphChk : public cM3dGSph, public cBgS_PolyInfo, public cBgS_Chk, public dBgS_Chk {
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public:
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/* 80078A14 */ dBgS_SphChk();
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/* 80078AC0 */ virtual ~dBgS_SphChk();
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/* 0x50 */ SphChk_Callback mCallback;
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};
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#endif /* D_BG_D_BG_S_SPH_CHK_H */
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