Files
dusklight/include/dolphin/gx/GXLight.h
T
Pheenoh 7154ac08e1 d_a_e_fz work, doxygen revamp (#2127)
* initial freezard actor struct + setActionMode OK

* daE_FZ_Draw

* setReflectAngle

* mBoundSoundset

* daE_FZ_Execute & execute

* demoDelete

* daE_FZ_Delete & _delete

* CreateHeap

* useHeapInit

* cc_set

* mtx_set

* action WIP

* way_gake_check

* executeRollMove

* executeMove

* draw WIP

* executeDamage

* checkpoint

* create

* checkpoint

* daE_FZ_c::executeWait

* checkpoint

* daE_FZ_c::damage_check almost done

* rm asm

* rm headers

* setup_profile WIP + doxygen update

* fix merge issues

* docs fix?

* fix2

* doxygen updates

* setup g_profile_E_FZ, profile setup script WIP

* update github actions

* update progress.md
2024-04-12 00:10:30 -06:00

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C

#ifndef GXLIGHT_H
#define GXLIGHT_H
#include "dolphin/gx/GXStruct.h"
#ifdef __cplusplus
extern "C" {
#endif
void GXInitLightAttn(GXLightObj* obj, f32 a0, f32 a1, f32 a2, f32 k0, f32 k1, f32 k2);
void GXInitLightSpot(GXLightObj* obj, f32 cutoff, GXSpotFn spot_fn);
void GXInitLightDistAttn(GXLightObj* obj, f32 dist, f32 brightness, GXDistAttnFn dist_fn);
void GXInitLightPos(GXLightObj* obj, f32 x, f32 y, f32 z);
void GXInitLightDir(GXLightObj* obj, f32 x, f32 y, f32 z);
void GXInitLightColor(GXLightObj* obj, GXColor color);
void GXLoadLightObjImm(GXLightObj* obj, GXLightID light);
void GXSetChanAmbColor(GXChannelID channel, GXColor color);
void GXSetChanMatColor(GXChannelID channel, GXColor color);
void GXSetNumChans(u8 chan_num);
void GXSetChanCtrl(GXChannelID channel, GXBool enable, GXColorSrc amb_src, GXColorSrc mat_src, u32 light_mask, GXDiffuseFn diff_fn, GXAttnFn attn_fn);
#ifdef __cplusplus
};
#endif
#endif /* GXLIGHT_H */