Files
dusklight/src/d/d_a_horse_static.cpp
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

54 lines
1.1 KiB
C++

#include "d/dolzel.h" // IWYU pragma: keep
#include "d/d_a_horse_static.h"
#include "d/actor/d_a_e_wb.h"
#include "d/actor/d_a_tag_hstop.h"
BOOL e_wb_class::checkWait() {
return ride_mode == 0x2A;
}
void e_wb_class::setPlayerRideNow() {
action = ACT_PL_RIDE_NOW;
ride_mode = 0;
status_flag |= u16(3);
}
void e_wb_class::setPlayerRide() {
action = ACT_PL_RIDE;
ride_mode = 0;
status_flag |= u16(3);
sound.setLinkRiding(true);
}
void e_wb_class::getOff() {
if (!checkDownDamage() || action == ACT_PL_RIDE_NOW) {
action = 0;
} else {
old_action = 0;
}
ride_mode = 0;
status_flag &= u16(~3);
sound.setLinkRiding(false);
}
BOOL e_wb_class::checkDownDamage() {
return action != ACT_PL_RIDE && action != ACT_PL_RIDE2 && action != ACT_S_DAMAGE;
}
BOOL e_wb_class::checkNormalRideMode() const {
return action != ACT_PL_RIDE2 || ride_mode < 1;
}
void e_wb_class::setRunRideMode() {
if (action == ACT_PL_RIDE) {
ride_mode = 0;
action = ACT_S_DAMAGE;
old_action = ACT_PL_RIDE;
}
}
DUSK_GAME_DATA daTagHstop_c* daTagHstop_c::m_top;