Files
dusklight/src/f_op/f_op_scene_pause.cpp
T
Niklas Bauer df0ffcd87c f_op debug work (#2991)
* f_op debug 1

* f_op debug 2

* f_op debug 3

* f_op debug 4

* f_op debug 5

* f_op_debug fix build

* f_op linking

* remove goto in fopac_create

* fix regressions

* fix regressions

* pr comments
2025-12-26 13:17:51 -08:00

42 lines
948 B
C++

/**
* f_op_scene_pause.cpp
* Scene Process Pause
*/
#include "f_op/f_op_scene_pause.h"
#include "f_op/f_op_scene.h"
#include "f_pc/f_pc_manager.h"
int fopScnPause_Enable(scene_class* i_scene) {
if (i_scene != NULL) {
fpcM_PauseEnable(i_scene, 1);
fpcM_PauseEnable(i_scene, 2);
return 1;
}
return 0;
}
int fopScnPause_Disable(scene_class* i_scene) {
if (i_scene != NULL) {
process_node_class* process_node = fpcM_Layer(i_scene);
if (process_node == NULL) {
fpcM_PauseDisable(i_scene, 1);
fpcM_PauseDisable(i_scene, 2);
} else if (fpcEx_IsExist(process_node->base.id) == TRUE) {
if (!fpcM_IsPause(process_node, 1)) {
fpcM_PauseDisable(i_scene, 1);
}
if (!fpcM_IsPause(process_node, 2)) {
fpcM_PauseDisable(i_scene, 2);
}
}
return 1;
}
return 0;
}