mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-20 22:51:16 -04:00
5d68762590
* Add a *ton* of const and constexpr around the codebase. This makes the codebase compile without strings being cast to non-const char*. I also went through and added constexpr where appropriate for tons of static data. * Make process definitions const too Might as well
150 lines
3.8 KiB
C++
150 lines
3.8 KiB
C++
/**
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* @file d_a_obj_timer.cpp
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_timer.h"
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#include "d/d_com_inf_game.h"
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#include "f_op/f_op_actor_mng.h"
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int daObjTimer::Act_c::_create() {
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fopAcM_ct(this, Act_c);
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fopAcM_offDraw(this);
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if (fopAcM_isSwitch(this, prm_get_sw2Save())) {
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return cPhs_ERROR_e;
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} else {
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if (fopAcM_isSwitch(this, prm_get_swSave())) {
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mode_count_init();
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} else {
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mode_wait_init();
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}
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return cPhs_COMPLEATE_e;
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}
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}
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bool daObjTimer::Act_c::_delete() {
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return true;
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}
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void daObjTimer::Act_c::mode_wait_init() {
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field_0x56c = 0;
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field_0x568 = 0;
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}
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void daObjTimer::Act_c::mode_wait() {
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if (fopAcM_isSwitch(this, prm_get_swSave())) {
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mode_count_init();
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}
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}
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void daObjTimer::Act_c::mode_count_init() {
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field_0x56c = prm_get_time() * 15;
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field_0x568 = 1;
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}
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void daObjTimer::Act_c::mode_count() {
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Z2SoundID soundID;
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if (!field_0x570) {
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field_0x56c--;
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if (prm_get_SeStop() && field_0x56c % 30 == 0) {
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if (dComIfGp_event_runCheck() && prm_get_demoStop()) {
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field_0x56c += 30;
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}
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int iVar1 = field_0x56c / 30;
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if (iVar1 <= 20) {
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if (iVar1 > 10) {
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soundID = JA_SE_SYS_EV_TIMER_20;
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} else if (iVar1 > 5) {
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soundID = JA_SE_SYS_EV_TIMER_10;
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} else if (iVar1 > 0) {
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soundID = JA_SE_SYS_EV_TIMER_5;
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} else {
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soundID = JA_SE_SYS_EV_TIMER_0;
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}
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mDoAud_seStart(soundID, 0, 0, 0);
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}
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}
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if (field_0x56c > 0) {
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if (fopAcM_isSwitch(this, prm_get_swSave())) {
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return;
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}
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}
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fopAcM_offSwitch(this, prm_get_swSave());
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mode_wait_init();
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}
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}
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bool daObjTimer::Act_c::_execute() {
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static daObjTimer::Act_c::modeProc const mode_proc[2] = {
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&daObjTimer::Act_c::mode_wait,
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&daObjTimer::Act_c::mode_count,
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};
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if (fopAcM_isSwitch(this, prm_get_sw2Save())) {
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fopAcM_delete(this);
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return true;
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} else {
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(this->*mode_proc[field_0x568])();
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return true;
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}
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}
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namespace daObjTimer {
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namespace {
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int Mthd_Create(void* i_this) {
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return static_cast<daObjTimer::Act_c*>(i_this)->_create();
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}
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int Mthd_Delete(void* i_this) {
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return static_cast<daObjTimer::Act_c*>(i_this)->_delete();
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}
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int Mthd_Execute(void* i_this) {
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return static_cast<daObjTimer::Act_c*>(i_this)->_execute();
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}
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int Mthd_Draw(void* i_this) {
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return 1;
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}
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int Mthd_IsDelete(void* i_this) {
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return 1;
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}
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actor_method_class l_daTimer_Method = {
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(process_method_func)Mthd_Create,
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(process_method_func)Mthd_Delete,
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(process_method_func)Mthd_Execute,
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(process_method_func)Mthd_IsDelete,
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(process_method_func)Mthd_Draw,
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};
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} // namespace
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}; // namespace daObjTimer
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DUSK_PROFILE actor_process_profile_definition DUSK_CONST g_profile_Obj_Timer = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 10,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_Obj_Timer_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daObjTimer::Act_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_Obj_Timer_e,
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/* Actor SubMtd */ &daObjTimer::l_daTimer_Method,
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/* Status */ fopAcStts_UNK_0x40000_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLBOX_0_e,
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};
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