mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-03 19:10:19 -04:00
5ffa0945b0
* f_pc_base, one non matching * some of f_pc_manager * f_pc_node OK * f_pc_pause partly * started node_req * more progress * most of node req * delete unused asm * node req header and param names * param renaming * header for manager * review comment struct names * fpcM_Management OK * int -> s32 * merge master * most of f_pc_create_iter * f_pc_stdcreate_req OK * f_pc_fstcreate OK * f_pc_leaf OK * f_pc_draw OK * f_pc_deletor partly * fix parameter type in f_pc_pause * review * review, use cPh enum and fix process_profile_definition struct * convert f_pc files to C * matched more functions * fix global.h * fix variable types * format * mpre Phs enum * fix merge errors * fix gamepad stopPatternedRumble * format * delete leftover files from merge * move asm to correct folder * revert f_pc from C to CPP * remove C hacks and format * format * OK
12 lines
219 B
C++
12 lines
219 B
C++
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#include "f/f_pc/f_pc_profile.h"
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// g_fpcPf_ProfileList_p
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extern process_profile_definition** lbl_80450D50;
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extern "C" {
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process_profile_definition* fpcPf_Get(s16 profileID) {
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return lbl_80450D50[profileID];
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}
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} |