mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-24 05:46:51 -04:00
eed14acdc6
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
46 lines
982 B
C++
46 lines
982 B
C++
#ifndef D_A_OBJ_KTONFIRE_H
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#define D_A_OBJ_KTONFIRE_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_cc_d.h"
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/**
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* @ingroup actors-objects
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* @class daKtOnFire_c
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* @brief Lantern Fire
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*
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* @details
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*
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*/
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class daKtOnFire_c : public fopAc_ac_c {
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public:
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void setBaseMtx();
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int create();
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void lightInit();
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void setLight();
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void cutLight();
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int Execute();
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int Draw();
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int Delete();
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static DUSK_GAME_DATA const dCcD_SrcGObjInf mCcDObjInfo;
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static DUSK_GAME_DATA dCcD_SrcCyl mCcDCyl;
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private:
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/* 0x568 */ dCcD_Stts mCcStts;
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/* 0x5A4 */ dCcD_Cyl mCcCyl;
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/* 0x6E0 */ u8 mWaitTime;
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/* 0x6E1 */ u8 mIsSwitch;
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/* 0x6E2 */ u8 field_0x6e2;
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/* 0x6E4 */ cXyz mTorchPos;
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/* 0x6F0 */ u32 field_0x6f0;
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/* 0x6F4 */ u32 field_0x6f4;
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/* 0x6F8 */ u32 field_0x6f8;
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/* 0x6FC */ cXyz mLightPos;
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/* 0x708 */ LIGHT_INFLUENCE mLight;
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};
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STATIC_ASSERT(sizeof(daKtOnFire_c) == 0x728);
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#endif /* D_A_OBJ_KTONFIRE_H */
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