Files
dusklight/include/d/d_com_inf_actor.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

33 lines
675 B
C++

#ifndef D_COM_D_COM_INF_ACTOR_H
#define D_COM_D_COM_INF_ACTOR_H
class fopAc_ac_c;
class dComIfGoat_info_c {
public:
/* 0x0 */ fopAc_ac_c* mThrowActor;
};
class dComIfAc_info_c {
public:
/* 0x0 */ int field_0x0;
/* 0x4 */ bool mPause;
};
DUSK_GAME_EXTERN dComIfGoat_info_c g_dComIfGoat_gameInfo;
DUSK_GAME_EXTERN dComIfAc_info_c g_dComIfAc_gameInfo;
inline bool dComIfA_PauseCheck() {
return g_dComIfAc_gameInfo.mPause;
}
inline fopAc_ac_c* dComIfGoat_GetThrow() {
return g_dComIfGoat_gameInfo.mThrowActor;
}
inline void dComIfGoat_SetThrow(fopAc_ac_c* actor) {
g_dComIfGoat_gameInfo.mThrowActor = actor;
}
#endif /* D_COM_D_COM_INF_ACTOR_H */