mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-25 14:06:03 -04:00
eed14acdc6
The hope of auto-importing data via lld MinGW + pseudo_reloc is now dead thanks to ARM64, so I just wrote a script to go annotate every exported data symbol in the game instead.
33 lines
589 B
C++
33 lines
589 B
C++
/**
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* c_sxyz.cpp
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*
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*/
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#include "SSystem/SComponent/c_sxyz.h"
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DUSK_GAME_DATA const csXyz csXyz::Zero = csXyz(0, 0, 0);
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csXyz::csXyz(s16 x, s16 y, s16 z) {
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this->x = x;
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this->y = y;
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this->z = z;
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}
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csXyz csXyz::operator+(csXyz& other) {
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return csXyz(x + other.x, y + other.y, z + other.z);
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}
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void csXyz::operator+=(csXyz& other) {
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x += other.x;
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y += other.y;
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z += other.z;
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}
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csXyz csXyz::operator-(csXyz& other) {
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return csXyz(x - other.x, y - other.y, z - other.z);
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}
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csXyz csXyz::operator*(f32 mul) {
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return csXyz(x * mul, y * mul, z * mul);
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}
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