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https://github.com/TwilitRealm/dusklight
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6482fe7535
* work on b_zant * zant work * more zant work * all b_zant functions done * some doc work * some more doc work * d_a_b_zant linked * fix d_a_b_zant_magic issue
58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
#ifndef D_A_OBJ_PILLAR_H
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#define D_A_OBJ_PILLAR_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-objects
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* @class daPillar_c
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* @brief Forest Temple Totem Pole
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*
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* @details
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*
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*/
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class daPillar_c : public fopAc_ac_c {
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public:
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/* 80CAF4B4 */ void setBaseMtx();
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/* 80CAF5EC */ void Create();
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/* 80CAF7A8 */ void CreateHeap();
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/* 80CAF8A4 */ void create1st();
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/* 80CAFB44 */ void checkAttacked();
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/* 80CAFC08 */ void on_switch();
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/* 80CAFD64 */ void checkShake();
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/* 80CAFF60 */ void setShake_rcrash();
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/* 80CB01E0 */ void setShake_strong();
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/* 80CB022C */ void setShake_weak();
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/* 80CB0278 */ void switch_proc_call();
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/* 80CB031C */ void actionSwOnWait();
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/* 80CB0378 */ void actionSwOn();
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/* 80CB03CC */ void actionEnd();
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/* 80CB03D0 */ void Execute(f32 (**)[3][4]);
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/* 80CB0658 */ void Draw();
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/* 80CB0740 */ void Delete();
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u8 getMdlType() { return field_0x73e & 0xF; }
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bool checkRollAttack() { return field_0x732 == true; }
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void setShake(int i_shake) { field_0x738 = i_shake; }
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private:
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/* 0x568 */ u8 field_0x568[0x732 - 0x568];
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/* 0x732 */ u8 field_0x732;
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/* 0x733 */ u8 field_0x733[0x738 - 0x733];
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/* 0x738 */ int field_0x738;
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/* 0x73C */ u8 field_0x73c[0x73E - 0x73C];
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/* 0x73E */ u16 field_0x73e;
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/* 0x740 */ u8 field_0x740[0x750 - 0x740];
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};
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STATIC_ASSERT(sizeof(daPillar_c) == 0x750);
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class daPillar_HIO_c {
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public:
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/* 80CAF32C */ daPillar_HIO_c();
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/* 80CB0928 */ ~daPillar_HIO_c();
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};
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#endif /* D_A_OBJ_PILLAR_H */
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