Files
dusklight/assets/Shield/res/Object/Bou2.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

40 lines
1.3 KiB
C

#ifndef RES_BOU2_H
#define RES_BOU2_H
enum dRes_INDEX_BOU2 {
/* BCK */
dRes_INDEX_BOU2_BCK_BOU_F_RUN_A_e=0x4,
dRes_INDEX_BOU2_BCK_BOU_F_SURPRISE_e=0x5,
dRes_INDEX_BOU2_BCK_BOU_F_SURPRISE_WAIT_e=0x6,
dRes_INDEX_BOU2_BCK_BOU_RUN_A_e=0x7,
dRes_INDEX_BOU2_BCK_BOU_SURPRISE_e=0x8,
dRes_INDEX_BOU2_BCK_BOU_SURPRISE_WAIT_e=0x9,
dRes_INDEX_BOU2_BCK_BOU_UNADUKI_e=0xA,
dRes_INDEX_BOU2_BCK_BOU_WORRY_TALK_e=0xB,
dRes_INDEX_BOU2_BCK_BOU_WORRY_WAIT_e=0xC,
dRes_INDEX_BOU2_BCK_BOU_WORRY_WALK_e=0xD,
/* BTP */
dRes_INDEX_BOU2_BTP_BOU_F_RUN_A_e=0x10,
dRes_INDEX_BOU2_BTP_BOU_F_SURPRISE_e=0x11,
dRes_INDEX_BOU2_BTP_BOU_F_SURPRISE_WAIT_e=0x12,
};
enum dRes_ID_BOU2 {
/* BCK */
dRes_ID_BOU2_BCK_BOU_F_RUN_A_e=0x4,
dRes_ID_BOU2_BCK_BOU_F_SURPRISE_e=0x5,
dRes_ID_BOU2_BCK_BOU_F_SURPRISE_WAIT_e=0x6,
dRes_ID_BOU2_BCK_BOU_RUN_A_e=0x7,
dRes_ID_BOU2_BCK_BOU_SURPRISE_e=0x8,
dRes_ID_BOU2_BCK_BOU_SURPRISE_WAIT_e=0x9,
dRes_ID_BOU2_BCK_BOU_UNADUKI_e=0xA,
dRes_ID_BOU2_BCK_BOU_WORRY_TALK_e=0xB,
dRes_ID_BOU2_BCK_BOU_WORRY_WAIT_e=0xC,
dRes_ID_BOU2_BCK_BOU_WORRY_WALK_e=0xD,
/* BTP */
dRes_ID_BOU2_BTP_BOU_F_RUN_A_e=0x10,
dRes_ID_BOU2_BTP_BOU_F_SURPRISE_e=0x11,
dRes_ID_BOU2_BTP_BOU_F_SURPRISE_WAIT_e=0x12,
};
#endif /* !RES_BOU2_H */