Files
dusklight/assets/Shield/res/Object/Chin.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

42 lines
1.3 KiB
C

#ifndef RES_CHIN_H
#define RES_CHIN_H
enum dRes_INDEX_CHIN {
/* BCK */
dRes_INDEX_CHIN_BCK_CHIN_CHUCKLE_e=0x5,
dRes_INDEX_CHIN_BCK_CHIN_CHUCKLE_WAIT_e=0x6,
dRes_INDEX_CHIN_BCK_CHIN_F_CHUCKLE_e=0x7,
dRes_INDEX_CHIN_BCK_CHIN_F_TALK_A_e=0x8,
dRes_INDEX_CHIN_BCK_CHIN_FH_CHUCKLE_e=0x9,
dRes_INDEX_CHIN_BCK_CHIN_WAIT_A_e=0xA,
/* BTK */
dRes_INDEX_CHIN_BTK_CHIN_e=0xD,
dRes_INDEX_CHIN_BTK_CHIN_CHUCKLE_e=0xE,
dRes_INDEX_CHIN_BTK_CHIN_CHUCKLE_WAIT_e=0xF,
/* BTP */
dRes_INDEX_CHIN_BTP_CHIN_e=0x12,
dRes_INDEX_CHIN_BTP_CHIN_F_CHUCKLE_e=0x13,
dRes_INDEX_CHIN_BTP_CHIN_F_TALK_A_e=0x14,
dRes_INDEX_CHIN_BTP_CHIN_FH_CHUCKLE_e=0x15,
};
enum dRes_ID_CHIN {
/* BCK */
dRes_ID_CHIN_BCK_CHIN_CHUCKLE_e=0x5,
dRes_ID_CHIN_BCK_CHIN_CHUCKLE_WAIT_e=0x6,
dRes_ID_CHIN_BCK_CHIN_F_CHUCKLE_e=0x7,
dRes_ID_CHIN_BCK_CHIN_F_TALK_A_e=0x8,
dRes_ID_CHIN_BCK_CHIN_FH_CHUCKLE_e=0x9,
dRes_ID_CHIN_BCK_CHIN_WAIT_A_e=0xA,
/* BTK */
dRes_ID_CHIN_BTK_CHIN_e=0xD,
dRes_ID_CHIN_BTK_CHIN_CHUCKLE_e=0xE,
dRes_ID_CHIN_BTK_CHIN_CHUCKLE_WAIT_e=0xF,
/* BTP */
dRes_ID_CHIN_BTP_CHIN_e=0x12,
dRes_ID_CHIN_BTP_CHIN_F_CHUCKLE_e=0x13,
dRes_ID_CHIN_BTP_CHIN_F_TALK_A_e=0x14,
dRes_ID_CHIN_BTP_CHIN_FH_CHUCKLE_e=0x15,
};
#endif /* !RES_CHIN_H */