Files
dusklight/assets/Shield/res/Object/E_bi.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

54 lines
1.3 KiB
C

#ifndef RES_E_BI_H
#define RES_E_BI_H
enum dRes_INDEX_E_BI {
/* BCK */
dRes_INDEX_E_BI_BCK_BI_APPEAR_e=0x4,
dRes_INDEX_E_BI_BCK_BI_ATTACK_e=0x5,
dRes_INDEX_E_BI_BCK_BI_BOMBPOSE_e=0x6,
dRes_INDEX_E_BI_BCK_BI_MOVE_e=0x7,
dRes_INDEX_E_BI_BCK_BI_WAIT01_e=0x8,
dRes_INDEX_E_BI_BCK_BI_WAIT01TO02_e=0x9,
dRes_INDEX_E_BI_BCK_BI_WAIT02_e=0xA,
dRes_INDEX_E_BI_BCK_BI_WAIT02TO01_e=0xB,
/* BMDR */
dRes_INDEX_E_BI_BMD_BI_e=0xE,
dRes_INDEX_E_BI_BMD_BI_HOME_e=0xF,
};
enum dRes_ID_E_BI {
/* BCK */
dRes_ID_E_BI_BCK_BI_APPEAR_e=0x4,
dRes_ID_E_BI_BCK_BI_ATTACK_e=0x5,
dRes_ID_E_BI_BCK_BI_BOMBPOSE_e=0x6,
dRes_ID_E_BI_BCK_BI_MOVE_e=0x7,
dRes_ID_E_BI_BCK_BI_WAIT01_e=0x8,
dRes_ID_E_BI_BCK_BI_WAIT01TO02_e=0x9,
dRes_ID_E_BI_BCK_BI_WAIT02_e=0xA,
dRes_ID_E_BI_BCK_BI_WAIT02TO01_e=0xB,
/* BMDR */
dRes_ID_E_BI_BMD_BI_e=0xE,
dRes_ID_E_BI_BMD_BI_HOME_e=0xF,
};
enum BI_JNT {
BI_JNT_BOMB_e=0x0,
BI_JNT_ARML1_e=0x1,
BI_JNT_ARML2_e=0x2,
BI_JNT_ARML3_e=0x3,
BI_JNT_ARMR1_e=0x4,
BI_JNT_ARMR2_e=0x5,
BI_JNT_ARMR3_e=0x6,
BI_JNT_LEGL1_e=0x7,
BI_JNT_LEGL2_e=0x8,
BI_JNT_LEGL3_e=0x9,
BI_JNT_LEGR1_e=0xA,
BI_JNT_LEGR2_e=0xB,
BI_JNT_LEGR3_e=0xC,
};
enum BI_HOME_JNT {
BI_HOME_JNT_BI_HOUSE_1_e=0x0,
};
#endif /* !RES_E_BI_H */