Files
dusklight/assets/Shield/res/Object/E_ot.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

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C

#ifndef RES_E_OT_H
#define RES_E_OT_H
enum dRes_INDEX_E_OT {
/* BCK */
dRes_INDEX_E_OT_BCK_OT_BORN_e=0x6,
dRes_INDEX_E_OT_BCK_OT_DAMAGE_e=0x7,
dRes_INDEX_E_OT_BCK_OT_SWIM_e=0x8,
/* BMDE */
dRes_INDEX_E_OT_BMD_DT_EGG_e=0xB,
/* BMDR */
dRes_INDEX_E_OT_BMD_OT_e=0xE,
/* BTK */
dRes_INDEX_E_OT_BTK_EGG_BEAT_e=0x11,
};
enum dRes_ID_E_OT {
/* BCK */
dRes_ID_E_OT_BCK_OT_BORN_e=0x6,
dRes_ID_E_OT_BCK_OT_DAMAGE_e=0x7,
dRes_ID_E_OT_BCK_OT_SWIM_e=0x8,
/* BMDE */
dRes_ID_E_OT_BMD_DT_EGG_e=0xB,
/* BMDR */
dRes_ID_E_OT_BMD_OT_e=0xE,
/* BTK */
dRes_ID_E_OT_BTK_EGG_BEAT_e=0x11,
};
enum DT_EGG_JNT {
DT_EGG_JNT_DT_EGG_MODEL_e=0x0,
};
enum OT_JNT {
OT_JNT_CENTER_e=0x0,
OT_JNT_TAIL1_e=0x1,
OT_JNT_TAIL2_e=0x2,
OT_JNT_TAIL3_e=0x3,
};
#endif /* !RES_E_OT_H */