Files
dusklight/assets/Shield/res/Object/E_ph.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

55 lines
1.5 KiB
C

#ifndef RES_E_PH_H
#define RES_E_PH_H
enum dRes_INDEX_E_PH {
/* BCK */
dRes_INDEX_E_PH_BCK_PH_APPER_e=0x4,
dRes_INDEX_E_PH_BCK_PH_DAMAGE_e=0x5,
dRes_INDEX_E_PH_BCK_PH_DAMAGE_ARROW_e=0x6,
dRes_INDEX_E_PH_BCK_PH_DEAD_e=0x7,
dRes_INDEX_E_PH_BCK_PH_FALL_e=0x8,
dRes_INDEX_E_PH_BCK_PH_FALL_WAIT_e=0x9,
dRes_INDEX_E_PH_BCK_PH_HANG_EN_e=0xA,
dRes_INDEX_E_PH_BCK_PH_HANG_ST_e=0xB,
dRes_INDEX_E_PH_BCK_PH_HANG_WAIT_e=0xC,
dRes_INDEX_E_PH_BCK_PH_LEAVE_e=0xD,
dRes_INDEX_E_PH_BCK_PH_WAIT_e=0xE,
dRes_INDEX_E_PH_BCK_PH_WAKE_e=0xF,
dRes_INDEX_E_PH_BCK_PH_WIND_e=0x10,
dRes_INDEX_E_PH_BCK_PH_WIND_FALL_e=0x11,
/* BMDR */
dRes_INDEX_E_PH_BMD_PH_e=0x14,
};
enum dRes_ID_E_PH {
/* BCK */
dRes_ID_E_PH_BCK_PH_APPER_e=0x4,
dRes_ID_E_PH_BCK_PH_DAMAGE_e=0x5,
dRes_ID_E_PH_BCK_PH_DAMAGE_ARROW_e=0x6,
dRes_ID_E_PH_BCK_PH_DEAD_e=0x7,
dRes_ID_E_PH_BCK_PH_FALL_e=0x8,
dRes_ID_E_PH_BCK_PH_FALL_WAIT_e=0x9,
dRes_ID_E_PH_BCK_PH_HANG_EN_e=0xA,
dRes_ID_E_PH_BCK_PH_HANG_ST_e=0xB,
dRes_ID_E_PH_BCK_PH_HANG_WAIT_e=0xC,
dRes_ID_E_PH_BCK_PH_LEAVE_e=0xD,
dRes_ID_E_PH_BCK_PH_WAIT_e=0xE,
dRes_ID_E_PH_BCK_PH_WAKE_e=0xF,
dRes_ID_E_PH_BCK_PH_WIND_e=0x10,
dRes_ID_E_PH_BCK_PH_WIND_FALL_e=0x11,
/* BMDR */
dRes_ID_E_PH_BMD_PH_e=0x14,
};
enum PH_JNT {
PH_JNT_WORLD_ROOT_e=0x0,
PH_JNT_BODY_e=0x1,
PH_JNT_HEAD_e=0x2,
PH_JNT_WIN_D_e=0x3,
PH_JNT_WING_A_e=0x4,
PH_JNT_WING_B_e=0x5,
PH_JNT_WINGC_e=0x6,
PH_JNT_TAIL_e=0x7,
};
#endif /* !RES_E_PH_H */