Files
dusklight/assets/Shield/res/Object/E_sg.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

23 lines
390 B
C

#ifndef RES_E_SG_H
#define RES_E_SG_H
enum dRes_INDEX_E_SG {
/* BMDR */
dRes_INDEX_E_SG_BMD_SG_e=0x3,
};
enum dRes_ID_E_SG {
/* BMDR */
dRes_ID_E_SG_BMD_SG_e=0x3,
};
enum SG_JNT {
SG_JNT_CENTER_e=0x0,
SG_JNT_BACKBONE1_e=0x1,
SG_JNT_BACKBONE2_e=0x2,
SG_JNT_BACKBONE3_e=0x3,
SG_JNT_HEAD1_e=0x4,
SG_JNT_ANDER_HEAD1_e=0x5,
};
#endif /* !RES_E_SG_H */