Files
dusklight/assets/Shield/res/Object/E_sm2.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

37 lines
720 B
C

#ifndef RES_E_SM2_H
#define RES_E_SM2_H
enum dRes_INDEX_E_SM2 {
/* BMDE */
dRes_INDEX_E_SM2_BMD_SM_PIECE_e=0x5,
/* BMDV */
dRes_INDEX_E_SM2_BMD_SM2_e=0x8,
/* BTK */
dRes_INDEX_E_SM2_BTK_SM2_SCALE_e=0xB,
};
enum dRes_ID_E_SM2 {
/* BMDE */
dRes_ID_E_SM2_BMD_SM_PIECE_e=0x5,
/* BMDV */
dRes_ID_E_SM2_BMD_SM2_e=0x8,
/* BTK */
dRes_ID_E_SM2_BTK_SM2_SCALE_e=0xB,
};
enum SM_PIECE_JNT {
SM_PIECE_JNT_SM2_PIECEMODEL_e=0x0,
};
enum SM2_JNT {
SM2_JNT_BODY1_e=0x0,
SM2_JNT_BODY2_e=0x1,
SM2_JNT_BODY3_e=0x2,
SM2_JNT_BODY4_e=0x3,
SM2_JNT_BODY5_e=0x4,
SM2_JNT_BODY6_e=0x5,
SM2_JNT_BODY7_e=0x6,
SM2_JNT_BODY8_e=0x7,
};
#endif /* !RES_E_SM2_H */