mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-19 06:27:02 -04:00
1bd947b6dd
* add shield assets * add shieldD assets * add GCN US assets * add GCN JP asset enums * add GCN PAL asset enums * add WII asset enums * add WII Rev 2 asset enums * add all other files * change asset include directory to force "res/" prefix * remove wrong duplicate marks * Allow cpp files to reference arc enums * rename all resource files to not begin with "res_" * update res_arc tool to use argparse * remove Stage enums
37 lines
720 B
C
37 lines
720 B
C
#ifndef RES_E_SM2_H
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#define RES_E_SM2_H
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enum dRes_INDEX_E_SM2 {
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/* BMDE */
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dRes_INDEX_E_SM2_BMD_SM_PIECE_e=0x5,
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/* BMDV */
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dRes_INDEX_E_SM2_BMD_SM2_e=0x8,
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/* BTK */
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dRes_INDEX_E_SM2_BTK_SM2_SCALE_e=0xB,
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};
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enum dRes_ID_E_SM2 {
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/* BMDE */
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dRes_ID_E_SM2_BMD_SM_PIECE_e=0x5,
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/* BMDV */
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dRes_ID_E_SM2_BMD_SM2_e=0x8,
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/* BTK */
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dRes_ID_E_SM2_BTK_SM2_SCALE_e=0xB,
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};
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enum SM_PIECE_JNT {
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SM_PIECE_JNT_SM2_PIECEMODEL_e=0x0,
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};
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enum SM2_JNT {
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SM2_JNT_BODY1_e=0x0,
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SM2_JNT_BODY2_e=0x1,
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SM2_JNT_BODY3_e=0x2,
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SM2_JNT_BODY4_e=0x3,
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SM2_JNT_BODY5_e=0x4,
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SM2_JNT_BODY6_e=0x5,
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SM2_JNT_BODY7_e=0x6,
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SM2_JNT_BODY8_e=0x7,
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};
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#endif /* !RES_E_SM2_H */ |