Files
dusklight/assets/Shield/res/Object/H_Onsen.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

32 lines
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C

#ifndef RES_H_ONSEN_H
#define RES_H_ONSEN_H
enum dRes_INDEX_H_ONSEN {
/* BMDR */
dRes_INDEX_H_ONSEN_BMD_H_ONSEN_e=0x5,
dRes_INDEX_H_ONSEN_BMD_H_ONSENB_e=0x6,
/* BTK */
dRes_INDEX_H_ONSEN_BTK_H_ONSEN_e=0x9,
/* DZB */
dRes_INDEX_H_ONSEN_DZB_H_ONSEN_e=0xC,
};
enum dRes_ID_H_ONSEN {
/* BMDR */
dRes_ID_H_ONSEN_BMD_H_ONSEN_e=0x5,
dRes_ID_H_ONSEN_BMD_H_ONSENB_e=0x6,
/* BTK */
dRes_ID_H_ONSEN_BTK_H_ONSEN_e=0x9,
/* DZB */
dRes_ID_H_ONSEN_DZB_H_ONSEN_e=0xC,
};
enum H_ONSEN_JNT {
H_ONSEN_JNT_WORLD_ROOT_e=0x0,
};
enum H_ONSENB_JNT {
H_ONSENB_JNT_WORLD_ROOT_e=0x0,
};
#endif /* !RES_H_ONSEN_H */