Files
dusklight/assets/Shield/res/Object/Hoz3.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

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583 B
C

#ifndef RES_HOZ3_H
#define RES_HOZ3_H
enum dRes_INDEX_HOZ3 {
/* BCK */
dRes_INDEX_HOZ3_BCK_HOZ_F_SCARED_A_e=0x3,
dRes_INDEX_HOZ3_BCK_HOZ_F_SCARED_B_e=0x4,
dRes_INDEX_HOZ3_BCK_HOZ_FH_SCARED_B_e=0x5,
dRes_INDEX_HOZ3_BCK_HOZ_SCARED_A_e=0x6,
dRes_INDEX_HOZ3_BCK_HOZ_SCARED_B_e=0x7,
};
enum dRes_ID_HOZ3 {
/* BCK */
dRes_ID_HOZ3_BCK_HOZ_F_SCARED_A_e=0x3,
dRes_ID_HOZ3_BCK_HOZ_F_SCARED_B_e=0x4,
dRes_ID_HOZ3_BCK_HOZ_FH_SCARED_B_e=0x5,
dRes_ID_HOZ3_BCK_HOZ_SCARED_A_e=0x6,
dRes_ID_HOZ3_BCK_HOZ_SCARED_B_e=0x7,
};
#endif /* !RES_HOZ3_H */