Files
dusklight/assets/Shield/res/Object/Hoz_TW.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

47 lines
1.3 KiB
C

#ifndef RES_HOZ_TW_H
#define RES_HOZ_TW_H
enum dRes_INDEX_HOZ_TW {
/* BMDR */
dRes_INDEX_HOZ_TW_BMD_HOZ_TW_MODEL_e=0x3,
};
enum dRes_ID_HOZ_TW {
/* BMDR */
dRes_ID_HOZ_TW_BMD_HOZ_TW_MODEL_e=0x3,
};
enum HOZ_TW_MODEL_JNT {
HOZ_TW_MODEL_JNT_CENTER_e=0x0,
HOZ_TW_MODEL_JNT_BACKBORN1_e=0x1,
HOZ_TW_MODEL_JNT_BACKBORN2_e=0x2,
HOZ_TW_MODEL_JNT_NECK_e=0x3,
HOZ_TW_MODEL_JNT_HEAD_e=0x4,
HOZ_TW_MODEL_JNT_CHIN_e=0x5,
HOZ_TW_MODEL_JNT_HAIR_e=0x6,
HOZ_TW_MODEL_JNT_MAYU_L_e=0x7,
HOZ_TW_MODEL_JNT_MAYU_R_e=0x8,
HOZ_TW_MODEL_JNT_MOUTH_e=0x9,
HOZ_TW_MODEL_JNT_SHOULDER_L_e=0xA,
HOZ_TW_MODEL_JNT_ARM1_L_e=0xB,
HOZ_TW_MODEL_JNT_ARM2_L_e=0xC,
HOZ_TW_MODEL_JNT_HAND_L_e=0xD,
HOZ_TW_MODEL_JNT_FINGER_L_e=0xE,
HOZ_TW_MODEL_JNT_THUMB_L_e=0xF,
HOZ_TW_MODEL_JNT_SHOULDER_R_e=0x10,
HOZ_TW_MODEL_JNT_ARM1_R_e=0x11,
HOZ_TW_MODEL_JNT_ARM2_R_e=0x12,
HOZ_TW_MODEL_JNT_HAND_R_e=0x13,
HOZ_TW_MODEL_JNT_FINGER_R_e=0x14,
HOZ_TW_MODEL_JNT_THUMB_R_e=0x15,
HOZ_TW_MODEL_JNT_SUSPENDER_e=0x16,
HOZ_TW_MODEL_JNT_WAIST_e=0x17,
HOZ_TW_MODEL_JNT_LEG1_L_e=0x18,
HOZ_TW_MODEL_JNT_LEG2_L_e=0x19,
HOZ_TW_MODEL_JNT_FOOT_L_e=0x1A,
HOZ_TW_MODEL_JNT_LEG1_R_e=0x1B,
HOZ_TW_MODEL_JNT_LEG2_R_e=0x1C,
HOZ_TW_MODEL_JNT_FOOT_R_e=0x1D,
};
#endif /* !RES_HOZ_TW_H */