Files
dusklight/assets/Shield/res/Object/I_Nan.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

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C

#ifndef RES_I_NAN_H
#define RES_I_NAN_H
enum dRes_INDEX_I_NAN {
/* BCK */
dRes_INDEX_I_NAN_BCK_NAN_WALK_e=0x6,
/* BMDE */
dRes_INDEX_I_NAN_BMD_NAN_e=0x9,
/* BRK */
dRes_INDEX_I_NAN_BRK_NAN_M_e=0xC,
dRes_INDEX_I_NAN_BRK_NAN_O_e=0xD,
/* BTK */
dRes_INDEX_I_NAN_BTK_NAN_M_e=0x10,
dRes_INDEX_I_NAN_BTK_NAN_O_e=0x11,
};
enum dRes_ID_I_NAN {
/* BCK */
dRes_ID_I_NAN_BCK_NAN_WALK_e=0x6,
/* BMDE */
dRes_ID_I_NAN_BMD_NAN_e=0x9,
/* BRK */
dRes_ID_I_NAN_BRK_NAN_M_e=0xC,
dRes_ID_I_NAN_BRK_NAN_O_e=0xD,
/* BTK */
dRes_ID_I_NAN_BTK_NAN_M_e=0x10,
dRes_ID_I_NAN_BTK_NAN_O_e=0x11,
};
enum NAN_JNT {
NAN_JNT_CENTER_e=0x0,
NAN_JNT_LEG1_e=0x1,
NAN_JNT_LEG2_e=0x2,
};
#endif /* !RES_I_NAN_H */