Files
dusklight/assets/Shield/res/Object/L6SzGate.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

30 lines
733 B
C

#ifndef RES_L6SZGATE_H
#define RES_L6SZGATE_H
enum dRes_INDEX_L6SZGATE {
/* BMDR */
dRes_INDEX_L6SZGATE_BMD_LV6_OBJ_SKZOGATE_e=0x6,
/* BRK */
dRes_INDEX_L6SZGATE_BRK_LV6_OBJ_SKZOGATE_e=0x9,
/* BTK */
dRes_INDEX_L6SZGATE_BTK_LV6_OBJ_SKZOGATE_e=0xC,
/* DZB */
dRes_INDEX_L6SZGATE_DZB_LV6_OBJ_SKZOGATE_e=0xF,
};
enum dRes_ID_L6SZGATE {
/* BMDR */
dRes_ID_L6SZGATE_BMD_LV6_OBJ_SKZOGATE_e=0x6,
/* BRK */
dRes_ID_L6SZGATE_BRK_LV6_OBJ_SKZOGATE_e=0x9,
/* BTK */
dRes_ID_L6SZGATE_BTK_LV6_OBJ_SKZOGATE_e=0xC,
/* DZB */
dRes_ID_L6SZGATE_DZB_LV6_OBJ_SKZOGATE_e=0xF,
};
enum LV6_OBJ_SKZOGATE_JNT {
LV6_OBJ_SKZOGATE_JNT_WORLD_ROOT_e=0x0,
};
#endif /* !RES_L6SZGATE_H */