Files
dusklight/assets/Shield/res/Object/LogoUsWii.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

24 lines
670 B
C

#ifndef RES_LOGOUSWII_H
#define RES_LOGOUSWII_H
enum dRes_INDEX_LOGOUSWII {
/* ROOT */
dRes_INDEX_LOGOUSWII______e=0x0,
/* DAT */
dRes_INDEX_LOGOUSWII_BTI_ANTI_ADDICTION_e=0x4,
dRes_INDEX_LOGOUSWII_BTI_NV_LOGO_e=0x5,
dRes_INDEX_LOGOUSWII_BTI_STRAP_16_9_832X456_US_e=0x6,
dRes_INDEX_LOGOUSWII_BTI_STRAP_608X456_US_e=0x7,
};
enum dRes_ID_LOGOUSWII {
/* ROOT */
dRes_ID_LOGOUSWII______e=0x0,
/* DAT */
dRes_ID_LOGOUSWII_BTI_ANTI_ADDICTION_e=0x4,
dRes_ID_LOGOUSWII_BTI_NV_LOGO_e=0x5,
dRes_ID_LOGOUSWII_BTI_STRAP_16_9_832X456_US_e=0x6,
dRes_ID_LOGOUSWII_BTI_STRAP_608X456_US_e=0x7,
};
#endif /* !RES_LOGOUSWII_H */