Files
dusklight/assets/Shield/res/Object/Lv5_KEY.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

24 lines
534 B
C

#ifndef RES_LV5_KEY_H
#define RES_LV5_KEY_H
enum dRes_INDEX_LV5_KEY {
/* BCK */
dRes_INDEX_LV5_KEY_BCK_O_LV5_LOCK_NOMAL_e=0x4,
/* BMDR */
dRes_INDEX_LV5_KEY_BMD_O_LV5_LOCK_NOMAL_e=0x7,
};
enum dRes_ID_LV5_KEY {
/* BCK */
dRes_ID_LV5_KEY_BCK_O_LV5_LOCK_NOMAL_e=0x4,
/* BMDR */
dRes_ID_LV5_KEY_BMD_O_LV5_LOCK_NOMAL_e=0x7,
};
enum O_LV5_LOCK_NOMAL_JNT {
O_LV5_LOCK_NOMAL_JNT_LOCATOR1_e=0x0,
O_LV5_LOCK_NOMAL_JNT_ROOT_e=0x1,
O_LV5_LOCK_NOMAL_JNT_OPEN_e=0x2,
};
#endif /* !RES_LV5_KEY_H */