Files
dusklight/assets/Shield/res/Object/Obj_gb.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

42 lines
1.1 KiB
C

#ifndef RES_OBJ_GB_H
#define RES_OBJ_GB_H
enum dRes_INDEX_OBJ_GB {
/* BMDR */
dRes_INDEX_OBJ_GB_BMD_EF_GNDBARRIER_A_e=0x6,
dRes_INDEX_OBJ_GB_BMD_EF_GNDBARRIER_B_e=0x7,
/* BRK */
dRes_INDEX_OBJ_GB_BRK_EF_GNDBARRIER_A_e=0xA,
dRes_INDEX_OBJ_GB_BRK_EF_GNDBARRIER_B_e=0xB,
/* BTK */
dRes_INDEX_OBJ_GB_BTK_EF_GNDBARRIER_A_e=0xE,
dRes_INDEX_OBJ_GB_BTK_EF_GNDBARRIER_B_e=0xF,
/* DZB */
dRes_INDEX_OBJ_GB_DZB_EF_GNDBARRIER_A_e=0x12,
dRes_INDEX_OBJ_GB_DZB_EF_GNDBARRIER_B_e=0x13,
};
enum dRes_ID_OBJ_GB {
/* BMDR */
dRes_ID_OBJ_GB_BMD_EF_GNDBARRIER_A_e=0x6,
dRes_ID_OBJ_GB_BMD_EF_GNDBARRIER_B_e=0x7,
/* BRK */
dRes_ID_OBJ_GB_BRK_EF_GNDBARRIER_A_e=0xA,
dRes_ID_OBJ_GB_BRK_EF_GNDBARRIER_B_e=0xB,
/* BTK */
dRes_ID_OBJ_GB_BTK_EF_GNDBARRIER_A_e=0xE,
dRes_ID_OBJ_GB_BTK_EF_GNDBARRIER_B_e=0xF,
/* DZB */
dRes_ID_OBJ_GB_DZB_EF_GNDBARRIER_A_e=0x12,
dRes_ID_OBJ_GB_DZB_EF_GNDBARRIER_B_e=0x13,
};
enum EF_GNDBARRIER_A_JNT {
EF_GNDBARRIER_A_JNT_WORLD_ROOT_e=0x0,
};
enum EF_GNDBARRIER_B_JNT {
EF_GNDBARRIER_B_JNT_WORLD_ROOT_e=0x0,
};
#endif /* !RES_OBJ_GB_H */