Files
dusklight/assets/Shield/res/Object/Obj_ki.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

60 lines
1.3 KiB
C

#ifndef RES_OBJ_KI_H
#define RES_OBJ_KI_H
enum dRes_INDEX_OBJ_KI {
/* BDLM */
dRes_INDEX_OBJ_KI_BDL_Y_KI_e=0x5,
dRes_INDEX_OBJ_KI_BDL_Y_KIA_e=0x6,
/* BMDR */
dRes_INDEX_OBJ_KI_BMD_Y_KI_e=0x9,
dRes_INDEX_OBJ_KI_BMD_Y_KIA_e=0xA,
/* DZB */
dRes_INDEX_OBJ_KI_DZB_Y_KI_e=0xD,
dRes_INDEX_OBJ_KI_DZB_Y_KIA_e=0xE,
};
enum dRes_ID_OBJ_KI {
/* BDLM */
dRes_ID_OBJ_KI_BDL_Y_KI_e=0x5,
dRes_ID_OBJ_KI_BDL_Y_KIA_e=0x6,
/* BMDR */
dRes_ID_OBJ_KI_BMD_Y_KI_e=0x9,
dRes_ID_OBJ_KI_BMD_Y_KIA_e=0xA,
/* DZB */
dRes_ID_OBJ_KI_DZB_Y_KI_e=0xD,
dRes_ID_OBJ_KI_DZB_Y_KIA_e=0xE,
};
enum Y_KI_JNT {
Y_KI_JNT_MIKI1_e=0x0,
Y_KI_JNT_MIKI2_e=0x1,
Y_KI_JNT_HAPPA1_e=0x2,
Y_KI_JNT_HAPPA2_e=0x3,
Y_KI_JNT_HAPPA3_e=0x4,
};
enum Y_KIA_JNT {
Y_KIA_JNT_MIKI1_e=0x0,
Y_KIA_JNT_MIKI2_e=0x1,
Y_KIA_JNT_HAPPA1_e=0x2,
Y_KIA_JNT_HAPPA2_e=0x3,
Y_KIA_JNT_HAPPA3_e=0x4,
};
enum Y_KI_JNT {
Y_KI_JNT_MIKI1_e=0x0,
Y_KI_JNT_MIKI2_e=0x1,
Y_KI_JNT_HAPPA1_e=0x2,
Y_KI_JNT_HAPPA2_e=0x3,
Y_KI_JNT_HAPPA3_e=0x4,
};
enum Y_KIA_JNT {
Y_KIA_JNT_MIKI1_e=0x0,
Y_KIA_JNT_MIKI2_e=0x1,
Y_KIA_JNT_HAPPA1_e=0x2,
Y_KIA_JNT_HAPPA2_e=0x3,
Y_KIA_JNT_HAPPA3_e=0x4,
};
#endif /* !RES_OBJ_KI_H */