Files
dusklight/assets/Shield/res/Object/Title.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

40 lines
1000 B
C

#ifndef RES_TITLE_H
#define RES_TITLE_H
enum dRes_INDEX_TITLE {
/* BCK */
dRes_INDEX_TITLE_BCK_TITLELOGO_e=0x7,
/* BMDR */
dRes_INDEX_TITLE_BMD_TITLELOGO_R_e=0xA,
/* BPK */
dRes_INDEX_TITLE_BPK_TITLELOGO_e=0xD,
/* BRK */
dRes_INDEX_TITLE_BRK_TITLELOGO_e=0x10,
/* BTK */
dRes_INDEX_TITLE_BTK_TITLELOGO_e=0x13,
};
enum dRes_ID_TITLE {
/* BCK */
dRes_ID_TITLE_BCK_TITLELOGO_e=0x7,
/* BMDR */
dRes_ID_TITLE_BMD_TITLELOGO_R_e=0xA,
/* BPK */
dRes_ID_TITLE_BPK_TITLELOGO_e=0xD,
/* BRK */
dRes_ID_TITLE_BRK_TITLELOGO_e=0x10,
/* BTK */
dRes_ID_TITLE_BTK_TITLELOGO_e=0x13,
};
enum TITLELOGO_R_JNT {
TITLELOGO_R_JNT_TITLELOGO_e=0x0,
TITLELOGO_R_JNT__01_ZELDABLUR_e=0x1,
TITLELOGO_R_JNT__02_LOGO_ZELDA_e=0x2,
TITLELOGO_R_JNT__03_LOGO_ZELDA_SHADOW_e=0x3,
TITLELOGO_R_JNT__04_LOGO_TP_e=0x4,
TITLELOGO_R_JNT__06_LOGO_MSK_WL_e=0x5,
TITLELOGO_R_JNT__07_NINTENDO_e=0x6,
};
#endif /* !RES_TITLE_H */