Files
dusklight/assets/Shield/res/Object/grZ3.h
T
roeming 1bd947b6dd Adding tons of enum resource files (#2886)
* add shield assets

* add shieldD assets

* add GCN US assets

* add GCN JP asset enums

* add GCN PAL asset enums

* add WII asset enums

* add WII Rev 2 asset enums

* add all other files

* change asset include directory to force "res/" prefix

* remove wrong duplicate marks

* Allow cpp files to reference arc enums

* rename all resource files to not begin with "res_"

* update res_arc tool to use argparse

* remove Stage enums
2025-11-28 19:10:04 -08:00

32 lines
947 B
C

#ifndef RES_GRZ3_H
#define RES_GRZ3_H
enum dRes_INDEX_GRZ3 {
/* BCK */
dRes_INDEX_GRZ3_BCK_GRZ_F_PUNCH_e=0x4,
dRes_INDEX_GRZ3_BCK_GRZ_F_PUNCHING_e=0x5,
dRes_INDEX_GRZ3_BCK_GRZ_F_RECOVER_e=0x6,
dRes_INDEX_GRZ3_BCK_GRZ_PUNCH_e=0x7,
dRes_INDEX_GRZ3_BCK_GRZ_PUNCHING_e=0x8,
dRes_INDEX_GRZ3_BCK_GRZ_RECOVER_e=0x9,
dRes_INDEX_GRZ3_BCK_GRZ_ROTATE_e=0xA,
dRes_INDEX_GRZ3_BCK_GRZ_TO_STONE_NORMAL_e=0xB,
/* BTP */
dRes_INDEX_GRZ3_BTP_GRZ_F_RECOVER_e=0xE,
};
enum dRes_ID_GRZ3 {
/* BCK */
dRes_ID_GRZ3_BCK_GRZ_F_PUNCH_e=0x4,
dRes_ID_GRZ3_BCK_GRZ_F_PUNCHING_e=0x5,
dRes_ID_GRZ3_BCK_GRZ_F_RECOVER_e=0x6,
dRes_ID_GRZ3_BCK_GRZ_PUNCH_e=0x7,
dRes_ID_GRZ3_BCK_GRZ_PUNCHING_e=0x8,
dRes_ID_GRZ3_BCK_GRZ_RECOVER_e=0x9,
dRes_ID_GRZ3_BCK_GRZ_ROTATE_e=0xA,
dRes_ID_GRZ3_BCK_GRZ_TO_STONE_NORMAL_e=0xB,
/* BTP */
dRes_ID_GRZ3_BTP_GRZ_F_RECOVER_e=0xE,
};
#endif /* !RES_GRZ3_H */